
Cortex Ignition
A souls-like tech demo for the PS1. Aletha, a light-sword fighter, takes on the custodians of a fog-bound industrial city, with two stances, poise and lock-on.
Original games, ports and experiments for the original PlayStation. The public PSoXide Demo Disc v0.40 has 7 program entries in its launcher, including two collections with five games between them. Play it in the browser or download a disc image.
Burned discs require a modchipped console or another compatible homebrew boot method. PSoXide does not endorse modchipping or provide installation help; modifications can permanently damage or brick your console and are at your own risk. Hardware requirements and warning.
Choose one of these programs from the disc menu. Arcade and Celeste open their own game selectors.
Contents checked against the released v0.40 image, apart from one early-alpha program that is being withdrawn and is not listed. Credits also appear in the menu. Half-Life, Hollow Knight and Hardware Tests are not included in this public release.
Original projects and an unofficial Celeste fan port. Screenshots below are emulator captures; the linked console videos show original hardware. Code, music and third-party assets are credited in each project's repository and on the legal and licensing page.

A souls-like tech demo for the PS1. Aletha, a light-sword fighter, takes on the custodians of a fog-bound industrial city, with two stances, poise and lock-on.

Car soccer with rocket boosts and two-player split-screen.

A Minecraft-style survival sandbox with procedurally generated terrain, loaded in chunks as you explore.

A spreadsheet that boots on a real PlayStation, with formulas, charts, themes and memory-card saves, all on a gamepad.

Breakout, Space Invaders and Magikaaaaarp Pong behind a cabinet-style selector. Each game is its own PS-X EXE, so only the one you pick sits in RAM.

The PICO-8 originals, Celeste and Celeste 2: Lani's Trek, on one disc with a cover-art launcher. Levels, art and music are the creators'; the port is fan work.

Games and examples collected on one disc with a launch menu. Runs on a PlayStation that supports burned CD-Rs and in the browser player.

PS1 hardware and emulator checks with on-screen results and QR capture. Covers graphics, audio, timing and controller behaviour.
Available from source; not included in the public Demo Disc v0.40.
All five are included on the public demo disc. Open the named collection, then select the game.

Move the paddle, keep the ball in play and clear the brick wall.

Move beneath the alien formation and shoot through successive waves while avoiding enemy fire.

A two-paddle game with music and artwork from magikAAAAArp. Goncharov is included with the band's permission.

The original PICO-8 platformer: climb the mountain using jumps, wall jumps and an air dash.

The PICO-8 sequel, with a grappling hook for climbing and swinging between platforms.
Celeste (2016) and Celeste 2: Lani's Trek (2021) are by Maddy Thorson and Noel Berry; Celeste 2's music is by Lena Raine. These are unofficial fan ports. Credits and licensing.
The 1995 PlayStation original, rebuilt for the same console and enhanced. I'm aiming for 60 frames a second and adding a two-player split screen.
These projects adapt games from other platforms for the PS1. Owning a copy does not by itself grant permission to adapt or redistribute its content. Half-Life and Hollow Knight do not offer disc-image downloads. The Quake screenshot is an emulator capture. Read the project-specific terms before reusing or sharing these works.

Start and E1M1 to E1M8 with the shareware weapons and monsters, BSP collision, moving brushes, layered sky and turbulent water, tested on original hardware.
The current disc image includes converted shareware data and SLICNSE.TXT.
Maps, models, sounds, dialogue and music converted from your own copy of Half-Life and packed into a PS1 disc image.
Source only and noncommercial. Requires your own lawfully obtained installation; no Valve game assets or disc images are distributed.
An experimental native port that converts rooms, sprites, text, audio and gameplay data from a local installation.
Early work in progress. Needs your own copy of the game. No public build yet.
The legal and licensing page explains how the ports handle game data.
Published videos from Bonnie Studios: original-hardware footage and a tour of the browser emulator.
Bonnie Studios on YouTube →