pub struct TextureWindowAtlas<const PAGE_COUNT: usize> { /* private fields */ }Expand description
Tiny no-alloc atlas for PS1 texture-window-sized subtextures.
Each 256x256 texture page is tracked as a 32x32 bit grid where one bit represents an 8x8 texel block. Allocations are power-of-two rectangles that fit GP0(E2) texture-window constraints and are placed on their own width/height grid.
Implementations§
Source§impl<const PAGE_COUNT: usize> TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> TextureWindowAtlas<PAGE_COUNT>
Sourcepub fn allocate(
&mut self,
width: u16,
height: u16,
) -> Option<TextureWindowPlacement>
pub fn allocate( &mut self, width: u16, height: u16, ) -> Option<TextureWindowPlacement>
Allocate a power-of-two texture-window rectangle.
Dimensions are texels. They must be 8-texel aligned, power-of-two, and no larger than 128 texels, matching the hardware texture-window range.
Sourcepub fn reserve_empty_page(&mut self) -> Option<usize>
pub fn reserve_empty_page(&mut self) -> Option<usize>
Reserve one completely empty texture page and return its page index.
This is for assets that use a whole page without GP0(E2) texture windows, such as large UI/background strips. It shares the atlas bookkeeping so later windowed material allocations cannot overlap the reserved page.
Sourcepub fn release(&mut self, placement: TextureWindowPlacement)
pub fn release(&mut self, placement: TextureWindowPlacement)
Release a placement previously returned by allocate,
clearing its occupancy bits so the space can be reused. The
width/height are the texel dimensions the placement was allocated
with (the placement records them).
Sourcepub fn release_page(&mut self, page_index: usize)
pub fn release_page(&mut self, page_index: usize)
Release a whole page previously taken by
reserve_empty_page.
Sourcepub fn is_page_empty(&self, page_index: usize) -> bool
pub fn is_page_empty(&self, page_index: usize) -> bool
Whether a logical atlas page contains no live window or full-page reservation. Used by the physical allocator to return lazy backing at scene boundaries.
Trait Implementations§
Source§impl<const PAGE_COUNT: usize> Clone for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> Clone for TextureWindowAtlas<PAGE_COUNT>
Source§fn clone(&self) -> TextureWindowAtlas<PAGE_COUNT>
fn clone(&self) -> TextureWindowAtlas<PAGE_COUNT>
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<const PAGE_COUNT: usize> Debug for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> Debug for TextureWindowAtlas<PAGE_COUNT>
Source§impl<const PAGE_COUNT: usize> Default for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> Default for TextureWindowAtlas<PAGE_COUNT>
Source§impl<const PAGE_COUNT: usize> PartialEq for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> PartialEq for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> Copy for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> Eq for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> StructuralPartialEq for TextureWindowAtlas<PAGE_COUNT>
Auto Trait Implementations§
impl<const PAGE_COUNT: usize> Freeze for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> RefUnwindSafe for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> Send for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> Sync for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> Unpin for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> UnsafeUnpin for TextureWindowAtlas<PAGE_COUNT>
impl<const PAGE_COUNT: usize> UnwindSafe for TextureWindowAtlas<PAGE_COUNT>
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)