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ActionMap

Struct ActionMap 

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pub struct ActionMap<const ACTIONS: usize> { /* private fields */ }
Expand description

Fixed, allocation-free mapping from game-defined action indices to pads.

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impl<const ACTIONS: usize> ActionMap<ACTIONS>

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pub const fn new(bindings: [ActionBinding; ACTIONS]) -> Self

Construct a map in the same order as the game’s action enum.

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pub const fn bindings(&self) -> &[ActionBinding; ACTIONS]

Read the complete binding table.

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pub fn set(&mut self, action: usize, binding: ActionBinding)

Replace one binding. Out-of-range indices are ignored.

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pub const fn binding(&self, action: usize) -> ActionBinding

Read one binding, returning ActionBinding::UNBOUND out of range.

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pub const fn input<'a>( &'a self, current: PadState, previous: PadState, ) -> ActionInput<'a, ACTIONS>

Interpret current and previous pad states through this map.

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impl<const ACTIONS: usize> Clone for ActionMap<ACTIONS>

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fn clone(&self) -> ActionMap<ACTIONS>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<const ACTIONS: usize> Debug for ActionMap<ACTIONS>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<const ACTIONS: usize> PartialEq for ActionMap<ACTIONS>

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fn eq(&self, other: &ActionMap<ACTIONS>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<const ACTIONS: usize> Copy for ActionMap<ACTIONS>

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impl<const ACTIONS: usize> Eq for ActionMap<ACTIONS>

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impl<const ACTIONS: usize> StructuralPartialEq for ActionMap<ACTIONS>

Auto Trait Implementations§

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impl<const ACTIONS: usize> Freeze for ActionMap<ACTIONS>

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impl<const ACTIONS: usize> RefUnwindSafe for ActionMap<ACTIONS>

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impl<const ACTIONS: usize> Send for ActionMap<ACTIONS>

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impl<const ACTIONS: usize> Sync for ActionMap<ACTIONS>

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impl<const ACTIONS: usize> Unpin for ActionMap<ACTIONS>

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impl<const ACTIONS: usize> UnsafeUnpin for ActionMap<ACTIONS>

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impl<const ACTIONS: usize> UnwindSafe for ActionMap<ACTIONS>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.