#[repr(C)]pub struct RenderFacePayload {
pub uv_words: [u16; 3],
}Expand description
Cold UV payload for a projected model face. Vertex indices live in a separate packed-u32 stream so near/backface rejects touch only four uncached bytes. Texture ids live once per ordered face run, not once per face; the streamed actor set keeps those ids out of every face payload.
Fields§
§uv_words: [u16; 3]Implementations§
Trait Implementations§
Source§impl Clone for RenderFacePayload
impl Clone for RenderFacePayload
Source§fn clone(&self) -> RenderFacePayload
fn clone(&self) -> RenderFacePayload
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for RenderFacePayload
Auto Trait Implementations§
impl Freeze for RenderFacePayload
impl RefUnwindSafe for RenderFacePayload
impl Send for RenderFacePayload
impl Sync for RenderFacePayload
impl Unpin for RenderFacePayload
impl UnsafeUnpin for RenderFacePayload
impl UnwindSafe for RenderFacePayload
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)