pub const TEXTURE_WINDOW_UNIT_TEXELS: u16 = 8;Expand description
Texture-window granularity in texels.
GP0(E2) stores texture-window masks and offsets in 8-texel units, so small atlas placements only need an 8-texel occupancy grid.
pub const TEXTURE_WINDOW_UNIT_TEXELS: u16 = 8;Texture-window granularity in texels.
GP0(E2) stores texture-window masks and offsets in 8-texel units, so small atlas placements only need an 8-texel occupancy grid.