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TEXTURE_WINDOW_UNIT_TEXELS

Constant TEXTURE_WINDOW_UNIT_TEXELS 

Source
pub const TEXTURE_WINDOW_UNIT_TEXELS: u16 = 8;
Expand description

Texture-window granularity in texels.

GP0(E2) stores texture-window masks and offsets in 8-texel units, so small atlas placements only need an 8-texel occupancy grid.