pub const ROOM_MATERIAL_SLOT_OVERFLOW: u16 = 223;Expand description
Room materials dropped because their local_slot is >= MAX_ROOM_MATERIALS,
i.e. the room references more distinct materials than the per-room material
table can hold. Every surface using a dropped slot renders untextured or
not at all. A non-zero value means the per-room material cap is too small
for the cooked room (raise MAX_ROOM_MATERIALS or reduce the room’s
material count). This was the silent root cause of the demo10 invisible
frieze/stairs.