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PLAYER_ANIM_PHASE_Q12

Constant PLAYER_ANIM_PHASE_Q12 

Source
pub const PLAYER_ANIM_PHASE_Q12: u16 = 266;
Expand description

Phase of the player’s active clip in Q12 (0 = first frame, 4096 = last), sampled where rendering samples it. Timing questions (“is the strike where the constant says?”) are answered from this, not from the source clip in Blender: it accounts for the cook, playback speed and frame range that the guest actually applies.