pub fn try_wait_vblank(spins: u32) -> boolExpand description
wait_vblank with its own bound: true once the count has advanced,
false after spins reads of it without a change. A false means no
VBlank interrupt reached psx-rt’s handler: interrupts are masked (inside a
critical_section), the counter was never
installed, or a game’s handler does not chain to psx-rt’s. Does not
install the counter; wait_vblank does that first.