Expand description
Fixed-point math types for GTE inputs/outputs.
Re-exported verbatim from psx_gte_core::math so the SDK and the
emulator share one definition. See that crate for type-level docs.
Structs§
- Mat3I16
- 3×3 rotation / light matrix of
i16in 1.3.12. Laid out row-major som[row][col]matches PSX-SPX notation (M_rc). - Vec3I16
- 3-component vector of
i16in 1.3.12 fixed point. Matches the GTE’s V0/V1/V2 input slots and the IR accumulators. - Vec3I32
- 3-component vector of
i32– used for translation / colour bias / far colour values (stored raw in 31.0 or 19.12 depending on which register, see the GTE spec).