Expand description
PS1 texture material state.
A material here is intentionally small: the GPU still sees plain GP0 packets, but callers can group the pieces that decide how a textured primitive samples and blends: CLUT word, tpage word, tint, raw-texture flag, dither flag, and semi-transparency mode.
Structs§
- Texture
Material - Textured primitive material.
- Texture
Window - GP0(E2) texture-window state.
- Textured
Gouraud Packet Material - Prepacked material words for textured Gouraud triangle packets.
- Textured
Packet Material - Prepacked material words for flat textured triangle packets.
Enums§
- Blend
Mode - PS1 semi-transparency mode.