pub fn draw_tri_flat_blended(
verts: [(i16, i16); 3],
r: u8,
g: u8,
b: u8,
blend_mode: BlendMode,
)👎Deprecated:
use gpu.set_draw_mode(material) and gpu.draw(&TriFlat::new(..).translucent())
Expand description
Draw a semi-transparent flat-shaded triangle.